Add additional input boxes to pass Speed or IsLooping variables through the RemoteEvent so players can customize how the animation plays.
Learn how to build a secure FE Animation Id Player Script for Roblox. Step-by-step code, troubleshooting, and best practices for FilteringEnabled animations. Perfect for developers.
: Some users report that "the tool just stood straight up" when using custom animations. This is a known issue when tool animations conflict with custom movement animations. Setting appropriate animation priorities can help mitigate this.
local function playAnimation() local animation = Instance.new("Animation") animation.AnimationId = ANIMATION_ID local animTrack = humanoid:LoadAnimation(animation) animTrack:Play() return animTrack end FE Animation Id Player Script
// Method to play an animation by ID public void PlayAnimation(string animationId)
local player = game.Players.LocalPlayer local character = player.Character or player.CharacterAdded:Wait() local humanoid = character:WaitForChild("Humanoid") local animator = humanoid:WaitForChild("Animator") -- Create the animation object local anim = Instance.new("Animation") anim.AnimationId = "rbxassetid://YOUR_ID_HERE" -- Replace with your ID -- Load and play local track = animator:LoadAnimation(anim) track:Play() Use code with caution. Copied to clipboard Popular Use Cases
Animations are an exception to this rule. If your character's script loads an animation onto their own Animator object, Roblox automatically replicates that motion to all other players. FE Animation Player scripts exploit this feature to let you run custom animations without needing game-developer permissions. Core Script Structure Add additional input boxes to pass Speed or
local animationTrack = animator:LoadAnimation(animation) animationTrack:Play()
game.Players.PlayerAdded:Connect(function(player) player.CharacterAdded:Connect(function(character) local humanoid = character:WaitForChild("Humanoid") local descriptionClone = humanoid:GetAppliedDescription() descriptionClone.WalkAnimation = YOUR_WALK_ANIMATION_ID descriptionClone.IdleAnimation = YOUR_IDLE_ANIMATION_ID humanoid:ApplyDescription(descriptionClone) end) end)
To build a reliable FE Animation Player, you need three core components inside Roblox Studio: Perfect for developers
If you're targeting both rig types, you'll need to detect which type your character uses and adjust your animation loading accordingly:
: Use the Animator:LoadAnimation() method on the player's character.
-- Old interface loadstring(game:HttpGet('https://raw.githubusercontent.com/FIREXDF/fe-roblox-animation/main/old-interface.lua'))()