In a standard FE game, client actions are considered untrustworthy. A legitimate action is sent to the server via a RemoteEvent, which the server validates. A common exploit attempts to bypass validation. For example, one script found online triggered a server event to delete a car and applied it to every player in the game, effectively kicking or disrupting them. This is called a or remote abuse exploit.
Roblox is a popular online platform that allows users to create and play games. As a game developer, it's essential to have tools to manage player behavior and maintain a healthy gaming environment. One crucial aspect of player management is the ability to kick or ban players who misbehave. In this paper, we'll discuss creating a GUI script for a "Kick/Ban Player" feature that works for OP users in Roblox.
To create the GUI script, we'll use Roblox Studio and Lua programming language. Here's a sample script to get you started:
Only use models from "Verified" creators in the Roblox Toolbox. fe kick ban player gui script op roblox work
-- Function to populate player list local function populatePlayerList() playerList:ClearAllChildren() for _, player in pairs(game.Players:GetPlayers()) do local playerButton = Instance.new("Button") playerButton.Text = player.Name playerButton.Parent = playerList playerButton.MouseClick:Connect(function() -- Select player local selectedPlayer = game.Players:FindFirstChild(playerButton.Text) if selectedPlayer then -- Update reason text box and buttons reasonTextBox.Text = "" kickButton.Enabled = true banButton.Enabled = true end end) end end
Because of FE, a standard local script executed through an exploit tool cannot inherently kick or ban another player. The server will simply block the unauthorized request. ⚙️ How Modern FE Kick/Ban Scripts Actually Work
Store bans in DataStore so they persist across server resets. In a standard FE game, client actions are
-- KickBanServerScript (Script)
-- Ban player function local function banPlayer(playerName) local player = Players:FindFirstChild(playerName) if player then -- Ban player using your preferred ban system (e.g., group ban) end end
Inside AdminPanel , create a Frame (this will be your visual menu). Inside the Frame , add: A TextBox named TargetInput (for typing the player's name). A TextButton named KickButton . A TextButton named BanButton . A LocalScript named AdminClient . Step 2: The Client-Side Script (UI Interactivity) For example, one script found online triggered a
If a client-side LocalScript tries to use Player:Kick() , Roblox blocks it. The player might see themselves get disconnected, but to everyone else, they are still in the game. To make a kick or ban "work," the client must send a request to the server using a . Step 1: Setting Up the Explorer Structure
local ReplicatedStorage = game:GetService("ReplicatedStorage") local BanEvent = Instance.new("RemoteEvent") BanEvent.Name = "BanPlayerEvent" BanEvent.Parent = ReplicatedStorage -- List of authorized User IDs local AllowedAdmins = 12345678, 87654321 BanEvent.OnServerEvent:Connect(function(player, targetName) -- CRITICAL SECURITY CHECK: Verify the sender is an admin if table.find(AllowedAdmins, player.UserId) then local targetPlayer = game.Players:FindFirstChild(targetName) if targetPlayer then targetPlayer:Kick("You have been permanently banned by an administrator.") -- Optional: Save to DataStore here to make the ban permanent across servers end else -- Warn or ban the exploiter attempting to misuse the remote event player:Kick("Unauthorized attempt to access Admin RemoteEvents.") end end) Use code with caution. ⚠️ The Risks of Downloading "OP" Exploit Scripts
If you didn't write the code yourself, always mention the original to avoid getting your post reported or flamed. write the Lua code
Designing a Kick/Ban GUI requires a combination of client-side interface design and server-side verification to ensure it is Filtering Enabled (FE)
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